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Punctuality, nicknames, buying beer, parking lot favors, panhandling strategy, falling off the wagon, carbs, ghee, legalizing weed, MMOs, the metafilter gopher server (Jesse’s memory was right!) and the brand-new XOXO Outpost creative space. Our increasingly inevitable video game chat rounds out the episode as expected, touching on Rise of the Tomb Raider, Quake 1, America’s Army, Firewatch, Beyond: Two Souls, XCOM, and discussing a bit about shooting mechanics, pacing, playtime gates, achievements, and how a game designer doles out new gameplay tweaks over the course of a campaign.